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Outgrowth

I was tasked with using organic modeling techniques to produce an animation at least 10 seconds in length.

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The idea for this animation is there is a desolate environment void of life. A Koi fish swims through the environment and brings life to the area. 

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This was produced using a combination of Houdini, Cinema 4D, and Octane Render.

Process

This is the animatic that was delivered and approved. Very minor changes were made but all in all everything stayed the same.

Plant Animation

These were a lot of fun to work on. I made 7 plant variations that I instanced on a plane for testing. The plants were cached out and instanced as proxy geo, then I used a color attribute to control the time offset. The brighter the color, the earlier the cached plant animation would trigger.

Plant Texture

These were a lot of fun to work on. I made 7 plant variations that I instanced on a plane for testing. The plants were cached out and instanced as proxy geo, then I used a color attribute to control the time offset. The brighter the color, the earlier the cached plant animation would trigger.

Fish Animation

These were a lot of fun to work on. I made 7 plant variations that I instanced on a plane for testing. The plants were cached out and instanced as proxy geo, then I used a color attribute to control the time offset. The brighter the color, the earlier the cached plant animation would trigger.